Skills



Skills are obtained by spending skill points (also referred to as "SP"). There are two kinds of skill points: Talent Points, a certain amount of which one is born with, and Growth Points, which one receives upon leveling up. Although it varies from person to person, on average, people are born with 50 Talent Points and earn 5 Growth Points with each level-up.

In general (though there are exceptions), the cost of skills at Rank F is 10 SP, Rank E is 20, Rank D is 40, Rank C is 80, Rank B is 160, Rank A is 320, and Rank S is 640. The only way to acquire higher rank skills is to work your way up from the bottom, which means that it costs a total of 1,270 SP to acquire a Rank S skill. As such, the average person would only have enough SP to attain one Rank B skill after reaching Level 100.

According to Melfina, this therefore leads to extremely conservative skill choice among the residents of this world, which most people only picking from a small group of skills whose effects they are familiar with.

Ability

 * Absorption
 * Analyze Eye
 * Bloodsucking
 * Burrowing
 * Companionship
 * Concealment
 * Covert Action
 * Dismantle
 * Division
 * Dual Wield
 * Elasticity
 * Farsight
 * Flight
 * Materialization
 * Metalicize
 * Mind's Eye
 * Sky Walk
 * Storage
 * Summoning
 * Taming

Creation

 * Accessory Craftsmanship
 * Alchemy
 * Cooking
 * Dancing
 * Musical Performance
 * Service
 * Sewing
 * Smithing

Detection

 * Concealment Detection
 * Danger Detection
 * Danger Sensing
 * Magic Detection
 * Presence Sensing

Magic

 * Black Magic
 * Blue Magic
 * Green Magic
 * Red Magic
 * White Magic
 * Absolute Purification
 * Sacred Bless

Passive

 * Acrobatics
 * Archery
 * Armored Skin
 * Army Command
 * Auto Healing
 * Blunt Damage Resistance
 * Combat Technique
 * Conversation
 * Curse of the Flame Dragon King
 * Dark Damage Resistance
 * Divine Binding
 * Double Experience Points
 * Double Growth Rate
 * Double Skill Points
 * Empathy
 * Experience Sharing
 * Friendly
 * Magic Conservation
 * Nerves of Steel
 * Night Vision
 * Penetration
 * Scythe Mastery
 * Slicing Damage Resistance
 * Sword Mastery
 * Swordsmanship
 * Teaching
 * Throwing
 * Vigor

Stat Boost

 * Acute Reflexes
 * Fortitude
 * Herculean Strength
 * Iron Wall
 * Loyalty
 * Magic Enhancement
 * Spirit
 * Super Luck

Unique

 * Absolute Gospel
 * Animal Communication
 * Blood Dominion
 * Charm Eye
 * Gluttony
 * Intemperate Feeding
 * Iron Cutting Authority
 * Loyalty
 * Mara Pisuna
 * Parallel Processing
 * Residual Slice
 * Self Modification
 * Shadow Travel
 * Sympathetic Resonance